![]() ![]() However, not very useful in survive with friends because you can just tell your teammates where you are.ĩ. Empathy - Very good for those who want to be a team player, since it allows you to find and heal teammates easier. This combined with a medkit can get people healed pretty quick.Ĩ. Botany Knowledge - Similar to adrenaline, I didn't think that many people used this perk. It's very situatinonal, but if the situation does occur in which it can be used, it can definitley be a life-saver.ħ. The situation with adrenlaine is why I did this survey I didn't think anyone used this perk, but apparently I was wrong. Definitley the most annoying perk for killer's without iron grasp. Adrenaline + Saboteur - A lot of people stopped using saboteur after it got nerfed hard, but apparently enough people still use it to get it 5th place. Spine Chill - Another useful detection perk, spine chill is also deserving of a high placement.ĥ./6. I think it deserves this spot though very useful to know when a killer is coming, and to know which direction to run if they get the slip on you.Ĥ. Premonition - To be honest, didn't exepct to see preminition this high. It was only a 1 survivor difference between this and sprint burst, so they are pretty much interchangable.ģ. Self-Care - Again, not really surprising to see self-care up this high. Very useful perk and makes sense that it's number one.Ģ. Sprint Burst - Not a very surprising placement, sprint burst claims the title of "most used survivor" perk. put on No One Left Behind to farm max altruism points) and bot's will change their perks to something like distressting or unrelenting to make it easier for survivors to farm off of them, so I didn't count bots.ġ. ![]() Most survivors change their loadout against a bot (i.e. The reason I surveyed less killers was because every game I played was 3 survivors surveyed and 1 killer surveyed, in addition to when I played killer, it was 4 survivors surveyed and 0 killers surveyed, making for far more survivors than killers survyed although I think I got enough of each to give an accurate representation of perk usage.Ī: Nope. Q: How many survivors/killers did you survey?Ī: I surveyed a total of 282 survivors and 50 killers. Same thing applies to my surveying of killer perks. I had some perks "left over",) then I stored those perks in a notepad and when I got another game with an odd amount of perks, I combined them, making the final number a whole number. If I didn't have a number divisible by 4 (i.e. had less than 4 perks?)Ī: So, basically what I did is I counted every 4 perks as 1 survivor/killer meaning if I was in a match with 1 survivor who had 4 perks, 1 survivor with 3 perks, and 1 survivor with 1 perk (and me, which I already counted), I "combined" the survivor with 3 and the survivor with 1 perks into 1 survivor, making for a total of 2 survivors surveyed that match. Q: What if a survivor/killer wasn't using a full perk loadout? (i.e. ![]() Q: If you were in every match, doesn't that mean your perk choices were counted over and over?Ī: No, I counted by survivor and killer perk loadout 1 time only. ![]()
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